The Hobbit: An Unexpected Journey

2012

Adventure / Fantasy

1,769
IMDb Rating 8.0

Synopsis


Uploaded By: Gaz
Downloaded 587,093 times
March 1, 2013 at 2:07 am

Director

Cast

Martin Freeman as Bilbo
Ian McKellen as Gandalf
Andy Serkis as Gollum
720p 1080p 3D
1.30 GB
1280*536
English
PG-13
English
23.976 fps
2hr 49 min
P/S 88 / 419
2.50 GB
1920*800
English
PG-13
English
23.976 fps
2hr 49 min
P/S 330 / 1,513
2.60 GB
1920*800
English
PG-13
English
23.976 fps
2hr 49 min
P/S 9 / 57

Movie Reviews

Reviewed by dlpburke 1 / 10

Yeahhhh! Graphics! Action scenes! AWESOOOME!

Let's kick off with the score I've given it. 5/10. That's for the reasonable job with the comedy, design, and things not related to story and pacing (with the exception of Gollum and the cave scene). I am tired of saying "The graphics are great, but..." I have rated it 1 here to reduce the average in order to reflect reality and not the fanboy love-in.

I am not going to sugar-coat this film or give it a good review just because people tell me I should. I am sick to death of sheep. I don't care if this is Tolkien or Jackson or how much money it took to make the film. If it's bad, it's bad.

Graphics count for nothing. The reason I watch a film is primarily for a great story and well written characters (I have to CARE about what is going on). I don't get dazzled by graphics anymore (if I ever did at all), and 3D action films do not make a film good. So right there is the problem with The Hobbit. The story is shallow and pretentious and cardboard. Let's run through why the film had me rolling my eyes throughout:

- The introduction is way too long.

-The pacing is dire (and scenes that weren't in the book have been added).

-One brainless action scene after another for no other reason than to eat screen time (because the book is 300 pages and they are trying to maximise profits by having 3 films at 3 hours each). Watching 2 rock monsters fight for minutes is not captivating or cool, it's boring.

-Implausibility factor 10. I understand this is a fantasy. I understand that if everything was ultra realistic it would end up boring, but for heaven sake, that does not mean you can get away with what happens in this film. EVERY single scene shows something that would ordinarily kill someone. Fall down multiple ravines, battle 100's goblins with just a few men, rocks the size of cars flying at you... and no scratches, no deaths. It just doesn't work.

-Lazy writing. You know you are witnessing a lazy-ass story when your heroes are saved at the last minute EVERY time in multiple scenes. Where does that leave us? It leaves us with all main characters intact and no dramatic tension. Every scene you see a massive rock crush a character you know they aren't dead. Every time you see them perilously close to the edge of a cliff, you know that even if they fall, they will be saved and/or survive. Further to this point, smaller problems exist such as Bilbo never handling a sword to suddenly taking on killer beasts like he has been to He-Man training school.

-Cliche crap. The way Bilbo goes from being an outcast to being accepted is contrived and rushed and totally obvious. It just smacks of lazy cliche writing. The acting that goes with it is not good either. Kind of like "I once said... you weren't one of us... OH how wrong I was!" *Roll eyes time*. Then you have the White Orc that Thorin said he had slain, and you just KNEW it was coming back at the end for some sort of showdown, didn't you? Talk about obvious. I blame the film for this because the scenes involved in the exposition were way too see-through... might as well have had Thorin wink at the camera! That brings me onto the whole "Thorin dislikes Elves" angle, where you know the Elves are suddenly going to become important allies just so we can have a totally obvious and expected reversal. Wow, Thorin, you got Bilbo wrong and you got the Elves wrong too! DRAMA.

-Lack of character development (Think Final Fantasy XII if you are a gamer). This was the stake through the heart of this film... Most of the dwarfs are completely redundant and I could not identify or even accept Bilbo. This was due partly to the lack of character development, partly to the script and partly to the actor. Same goes for Thorin except the scenes he is in feel more like a bad soap opera than they do a "blockbuster" film.

It is just dull and lifeless and stupid. You shouldn't do things just because you can. The LOTR trilogy for the most part had decent pacing, and it didn't do things too fast, too soon, or for the sake of it. The original trilogy suffers from some the complaints above AT TIMES, but nothing like The Hobbit does... The Hobbit is in a league of its own. I went to watch an engaging movie and I got a cartoon.

The use of CGI is also glaringly obvious and fake; like with the prequels of Star Wars, when the movie cuts between humans and CGI blobs, your brain is onto it. Stop relying on CGI for everything. It's getting annoying, not to mention OLD. At least Jackson makes real sets so it isn't a total wash out.

There is some real potential in this film and it is squandered; whether that's because Tolkien wrote a flawed book, whether it is because he wrote a book that doesn't take well to a feature length movie or whether it is because Jackson messed it up, that's what we ended up with.

The Hobbit should have been 2 films, and making it 3 has been the final nail in the coffin.

So, I am sat here mightily annoyed that once again graphics and self indulgent, completely pointless action scenes have trumped good storytelling and pacing.

Of course, the film is still entertaining at times and the 3D visuals are fun, but for me it is a massive disappointment.

Visuals can not MAKE a film, but when used like in The Hobbit, they sure as hell can break it.

Reviewed by gorbadoc25 6 / 10

An Unexpected Disappointment

I was convinced the (many) criticisms I read beforehand were exaggerated and wouldn't bother me. To my surprise, quite some criticisms seemed justified in the end ...

***THE SCRIPT***

ADDITIONS: On paper, the additions looked like a great way to create added value. However, while I understand why they included them, they all feel out of place.

- Opening scene: Ian Holm just looks too dissimilar from his appearance in FOTR (especially his haircut), which is really distracting. The frame story doesn't blend in naturally and the history of Erebor has too much to show in too little time.

- Radagast: He appears as suddenly as he disappears. His scene in Dol Guldur really threw me out of the movie.

- The White Council: I know the screenwriters want to underline the growing dark powers (hence the - preposterous - finding of the Morgul blade), but the empty talk about things of which we all know how they've played out in the LOTR films isn't convincing at all.

- Azog: An appallingly one-dimensional character, who feels most out of place (the fact that he looks like a creature from a cheap horror movie also doesn't help ...). His scenes have a strange "un-Tolkien" vibe, particularly the battle of Azanulbizar (the worst scene of the movie), which doesn't feel like a fierce and thrilling battle at all.

FROM THE BOOK: The episodic structure prevents the film from having a fluid narrative and squeezes the tension out of every new dangerous situation: the events just leave you cold.

In the book, we experience everything through Bilbo's eyes, which creates a strong connection between the reader and the main part. This is missing from the movie: Bilbo even seemed to have more or less disappeared between the troll encounter and the stone giants' battle. His homesickness, his doubts, all of this isn't really developed in the script.

The emphasis on Thorin is a good thing, but also not perfect: during the enclosure by the Wargs, I didn't buy Thorin's charge towards Azog and especially Bilbo's sudden "action hero saves the day in the nick of time" intervention. The latter seemed like a very inappropriate way to illustrate Bilbo's courage.

There were actually only two great scenes: Riddles in the Dark is amazing, but ironically, it also painfully shows how mediocre the rest of the movie actually is, because this is the only moment that comes close to the level of LOTR. Also, Bilbo's speech after they've escaped Goblin Town is a very welcome, for rare touching moment.

***THE PACING***

It's quite astonishing some people complain about the pacing, because the film was over before I knew it. In fact, I think the pacing is about just right and proved it would have been really difficult to adapt the book in just one fully-fledged movie. But since I didn't like the additions, I'm doubting whether a third film is necessary after all (but I suspend my judgment until 2014).

***THE CINEMATOGRAPHY***

One of the biggest (unpleasant) surprises is the cinematographic style. I'm not talking about the bright colors or the digital images, but the (lack of physical) camera use. Whereas LOTR has stunning "real" camera movements and an extremely accomplished "handicraft" feel, AUJ often feels like a video game. The camera is flying and whirling so limitlessly that it just doesn't feel like an authentic movie anymore. This is particularly apparent during the Orc chase and above all the absurd Goblin Town escape. The CGI is perfect, but too much is just too much.

***THE MUSIC***

After my long list of complaints, I'm truly relieved to say there is at least one thing that unconditionally gets my support, which is the score. The people who unfairly label Howard Shore's work as a "re-hash of LOTR" obviously didn't pay full attention, because when you listen to the score multiple times (and I admit it also took me several spins to really appreciate it), you discover a new rich and diverse musical tapestry once again masterfully woven by Shore. OF COURSE you hear the same themes when EXACTLY THE SAME places are visited as in "The Fellowship of the Ring" ... If someone deserves credit for "The Hobbit", it's Shore: his music is in my view the only aspect of the movie on par with the level of LOTR.

***3D & 48 FPS***

- The 3D was good, no complaints about that. However, although I have no problems with watching movies in 3D, I start questioning its necessity.

- I am bewildered many people claim that 48 fps creates a "TV-look" with "actors with clear make-up on a fake set". I didn't have that feeling at all, but on the other hand - and this was the most surprising - the difference with 24 fps isn't THAT spectacular. After 30 minutes, I even had to remind myself: "Oh, I'm watching 48 fps, right?". Yes, the images look very clear and it does smooth fast movements, but the latter (which is positive) only sticks out a couple of times (and no, the motion never comes across as "sped up", so I was never distracted by the higher frame rate). All in all, I consider 48 fps to be an improvement over 24 fps (without diminishing the "cinematic" look of a film), but I didn't have the feeling I had witnessed a "revolutionary new cinema experience".

***** CONCLUSION *****

I didn't expect (or want) a replica of LOTR, but while "The Hobbit" isn't a bad movie, it isn't good either. I'm still perplexed I don't feel any urge to go see it again, unlike the LOTR films. We can only hope that Jackson recovers in time to save the next two films from unnecessary additions, lack of focus on Bilbo and a video game feeling. Well, at least we have new brilliant music to listen to!

Reviewed by Hurleyfanboy 1 / 10

Critics are right fans wrong

First came the original trilogy, a popular success and critically acclaimed. Then, some years later, a second trilogy began, a prequel to the original, and the first installment of this second trilogy turned out to be awful. We saw this pattern play out once, with "Star Wars," and now, alas, it begins again, with "The Hobbit," a movie that is exactly one Jar Jar Binks away from being as bad as "The Phantom Menace." The problem may be built into the design. The previous "Lord of the Rings" films were each based on a single book. "The Hobbit" - more like a children's novel than the other three, a kind of "Tom Sawyer" to their "Huckleberry Finn" - is just one book, smaller than any of the other J.R.R. Tolkien books, and yet it is being blown out into three enormous films. This first installment runs 169 minutes.

This puts a lot of pressure on a simple story, especially when you consider that director Peter Jackson and his screenwriters really can't take liberties with the tale, not without incurring the wrath of millions. They must work with what they have, and what they have is quite enough for one pleasing and inventive two-hour movie - or a nine-hour disaster stretched over three years.

This pressure, this obligation to stretch everything to the limits of endurance and beyond, is felt from the film's early minutes. Howard Shore's beautiful theme music, from the previous trilogy, filters in. We see the idyllic Middle-earth countryside and are introduced to Martin Freeman as Bilbo Baggins - Freeman was born to be a hobbit; he is ideal casting - and we settle in for a magical experience. And then, slowly, a fatal distance opens up between what we're hoping and what we're actually seeing.

Bilbo is a happy hobbit, a homebody who enjoys his creature comforts and doesn't have a violent impulse about him. Yet he is recruited by Gandalf the Grey Wizard (Ian McKellen) to join an expedition by dwarfs to retake their homeland from a dragon. See how quickly it takes to say that? Bilbo is recruited. Period. Yet the movie takes this tiny bit of crucial plot movement and dilutes its effectiveness: The dwarfs show up for an impromptu party at Bilbo's house. Bilbo frets about what the dwarfs will do to his house. Then the dwarfs clean up. Then Bilbo says he won't join their fight. But then he does. The film milks every detail of the text, every hint of vacillation in the main character, to turn water flowing downstream into molasses walking uphill.

It must be said that if you plan to enjoy "The Hobbit," it really helps to love dwarfs. Others may prefer hobbits - they're adorably idiosyncratic, small, chubby, eat all day, have big ears, and they're incredibly sincere. Still others may prefer the Olympian elves - beautiful, pristine, sure and eternal. But there is only one hobbit in the entire movie, and only one brief sequence involving elves. Otherwise you're stuck with the dwarfs, who are like Vikings - boorish, slovenly, hearty and heavy-drinking - and not exactly lovable.

The three "Lord of the Rings" were heavy on battle scenes, but "The Hobbit" is almost nothing but battles. Without a stopwatch, it would be hard to know for sure, but probably 50 percent of screen time is taken up with fighting - perhaps up to 80 percent if you count planning for and recovering from battles. Some of these battles have pockets of interest: A conflict with goblins plays out like a trapeze act, in three dimensions, with the combatants falling through space, landing and regrouping. But most of "The Hobbit" is like looking over Peter Jackson's shoulder to watch a computer screen.

Occasionally, when the smoke clears, we get a glimpse of what "The Hobbit" might have been, had Freeman's quirkiness and humanity been given a chance to set the tone. The movie really springs to life only when Freeman dominates, as when Bilbo falls into a cave and discovers Gollum, looking like James Carville but acting like Peter Lorre. It's an encounter worthy of the "Lord of the Rings" trilogy - so is the all-too-brief scene between Gandalf and Galadriel (Cate Blanchett).

If you loved the earlier films, these are moments you will hold on to, but they're very few, and they're not enough.

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